Let Me Pour You a Drink

While you’re staying at The Iron Taps be sure to ask Owner and Proprietor, Fortle Stormsight to pour you a drink. The Taps has an incredible selection of alcohol and here are 25 of those wonderful drinks to use in your next TTRPG game.

The Mechanic

Each of these drinks requires a player to roll a Constitution Saving Throw to consume as an action. You’ll notice that each drink has two DC’s. If the drinkers constitution proves to be weaker than the lower of the two numbers they will gains a negative effect as the drink proves to disagree with them. But there is no risk without reward. Each drink also has a higher DC; if the drinker rolls higher than this number they gain a awesome positive effect. On the whole, players will roll somewhere between these number and will mostly enjoy these drinks for their colourful descriptions.

Town and River Gin

DESCRIPTION:

A crystal clear liquid that’s probably better for striping paint than drinking. Town and Gin is the epitome of the human dining experience, this especially fruity beverage is great when combined with other complimentary juices and tonics.

EFFECT:

When you drink Town and River Gin, make a Constitution Saving Throw:

[1-5] Until your next long or short rest, you gain -1 to all skill checks.

[6-16] No effect.

[17+] Until your next long or short rest, you gain +1 to all skill checks.

Coalraker’s Dragonfire Whiskey

DESCRIPTION:

A smoky tasting amber liquid that burns on the way down. As you drink it the smoke seems to slightly cloud your vision. The Coalrakers Dwarven Clan live in the shadowy depths of the Karag volcano, where they not only mine for the rarest of ores and uncut gems, but also brew their famous Dragon Fire Whiskey that, rumour has it, helps them to mine down to areas of the Karag previously thought too dangerous to reach.

EFFECT:

When you drink Coalraker’s Dragonfire Whiskey, make a Constitution Saving Throw:

[1-4] You take 1d6 fire damage.

[5-17] No effect.

[18+] Until your next long or short rest, you gain resistance to fire damage.

Fortle’s Special Brew

DESCRIPTION:

Almost as famous and mysterious as the old patron of the Iron Taps themselves Fortle’s special brew is surrounded by rumours. Some state that the list of ingredients for the brew are enough to fill a full leather bound ledger, others say it is an ancient and arcane brewing process that gives the brew its moreish flavour, still others state it is the magic of the Iron Taps itself that charms to drinker into loving this drink, and others that the brew is an actually an elixir of the God’s that will never runout. Whatever the truth, well done intrepid adventure, for finding one of the rarest of brews in all the city!

EFFECT:

When you drink Fortle’s Special Brew, make a Constitution Saving Throw:

[1-3] You feel warm and cosy and safe and most probably drunk. You fall asleep and must take a short rest but you gain all the benefits of a full rest.

[4-19] This is probably the greatest drink you have ever tasted! Until your next short or long rest, you gain advantage on all Constitution Saving Throws.

[20+] You see the future, or at least a possible future. The DM may decide to share important story information with you if they wish.

[Nat 20] The strength of the Stormsight clan is with you. Until your next short or long rest, your base strength score becomes 21 (+5) and you gain resistance to Cold, Lightning and Thunder damage.

Oldboot Dwarven Stout

DESCRIPTION:

A thick, dark-looking beer brewed by the hill-dwelling Hydewar Dwarves. Attributed to the Cragforge Clan, Oldboot Dwarven Stout is primarily made from roasted barley grown high in the hidden caverns of the smelting chimneys. These roasted ingredients have a slightly bitter, metallic, smokey flavour that is made all the stronger through the brewing process.

EFFECT:

When you drink Oldboot Dwarven Stout, make a Constitution Saving Throw:

[1-5] Until your next long or short rest, at the start of your turn you must roll a Dexterity Saving Throw (DC10). If you fail this Dexterity Saving Throw you trip and become prone.

[6-14] No Effect. “A deep, earthy warmth spreads through your body and you have the sensation of feeling like you’ve eaten a satisfying meal.”

[15+] Until your next long or short rest you can’t be knocked prone.

2023-01-03T01:38:12+00:00
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